![]() Fixes issue introduced in 3.8.9 that was preventing the FCB from doing anything.Released under GNU General Public License, version 2 ( ).īig thanks to Astrobe for suggesting and helping to implement the mass-lock indicator, and for tidying up my code. To view a copy of this licence, visit Ĭrosshair image files based on work by Kay Pisarowitz. This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 4.0 Unported License. ![]() Place the 'XenonHUD.oxz' into your 'AddOns' folder and when you start the game, hold down 'Shift' until you see the spinning Cobra.Īlternatively, you can download the expansion using the expansion pack manager in the game itself.ĭownload XenonHUD.oxz v3.8.10 (downloaded 3880 times). The alternate crosshairs can be used by other OXP's to give their laser a particular look. The following image lists each crosshair type, the weapon it is associated with, and the filename of the image. There are different crosshairs for each of the different weapon types. Note that the image will be scaled to fit into a 50x50 window - smaller images will be scaled up (potentially making them look pixelated), and larger images will be scaled down (potentially losing fine detail). If the laser OXP has its own crosshair PNG file, it can use that instead. You don't have to use the supplied images. The alternate crosshairs (those with "alt" in the filename) are provided purely for 3rd party OXP developers to make use of, if they feel that image suits the type of weapon they are creating. See the graphic below for examples of each crosshair type. The crosshair PNG files included in the OXP are: To configure a crosshair image file for a particular laser you will need to do the following: The image file can be one of the ones supplied with the Xenon HUD, or included in their own OXP. Other laser OXP's can configure the Xenon HUD to use a particular image file for their crossairs. This OXP will detect when the Glare Glarifier OXP is installed, and will allow it to do it's work of providing 100% glare filtering. Attempting to set a low or medium level will be overridden, as both of these levels are at or below the default filter level provided by this OXP. If the Glare Filter OXP is installed it will be set to it's maximum setting ("High") whenever it is turned on. Two of the MFD's have been given a slightly larger size, with the idea being that the two most important MFD's would be set there, with the less important ones fitting into other slots.Ĭompatibility with other OXP's Glare Filter Compatibility Labelling of the components around the crosshairs was deemed to be unnecessary as it only added distractions in a part of the screen the pilot needs clarity in. In the following graphic, each component of the HUD has been highlighted. Primable equipment allows HUD to be switched to "hi-contrast" mode, which is useful when sun-skimming (see below).Compatible with 4:3 format displays automatically (MFD slot 7 is dropped in this configuration).Compatible with 16:10 and 16:9 format displays.This now shows the next witchspace destination, not the final destination. Corrects the issue with the witchspace destination component on the HUD.Automatically hides the HUD when an external view is selected, then unhides it again when a standard view is selected.(Note: Compatible with Glare Clarifier OXP and Glare Filter OXP - see below). Improved polymer overlays provide a permanent 40% glare reduction on all views.Keeping MFDs to the top half of the display and keeping their size down as much as possible.Moving other HUD elements (missile loadout, space compass) to the edges of the display.Reducing the alpha level of the HUD elements, and giving them a uniform colour (except in alert conditions), to enhance visibility of space objects.Grouping all important gauges around the HUD.This HUD aims to simplify the layout and maximise the amount of screen available for viewing the action. Xenon Industries is proud to announce the release of their new product: The Xenon HUD. ![]()
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